World of Apple
This is a static archive of World of Apple, published by Alex Brooks between 2005 and 2015. Nothing here is live or updated since original publication.

Apple Releases Further Builds of Mac OS X 10.4.8 [Updated]

Apple has very recently released build 8L2112 (Intel) to developers with a PPC apparently missing.

The build which is a massive 300MB is said to be drawing to a close with listed bugs being limited with the only known issues being; Running Cisco VPN client for Macintosh and Parallels Desktop for
Macintosh on same system can cause kernel panics
.

The areas of focus for build 8L2112 are as follows:

  • AFP
  • DVD Player
  • Graphics and Graphics applications
  • iCal
  • iPhoto
  • Mail
  • Microsoft Word & OpenType fonts
  • Modem usage
  • Networking
  • Printing
  • Rosetta (PPC apps, especially scientific apps)
  • Safari
  • USB

The areas of change within this build and preceding builds are as follows:

  • New in this seed:
  • Fixed issue with Image RAW
  • Fixed problem with CoreImage and web images
  • Fixed issue with ImageIO
  • Addressed issue with CoreImage and ColorSync
  • Fixed issues with Rosetta
  • Fixed issue with Xsan and File Manager

    From previous seeds:

  • Fixed issue with "getcat"
  • Fixed problem with AFP Server
  • Fixed issue with CFNetwork and HTTPS pages
  • Fixed issue with LoginWindow and Fast User Switching
  • Problem with CUPS and CDSASSL codepath fixed
  • Fixed issue with ImageCapture
  • Fixed problem with Rosetta and launching DVDs
  • Fixed ColorSync issue with V4 ICC profiles
  • Fixed LoginWindow UI issue
  • Fixed Floating Point problem with Rosetta
  • Rosetta sqrt issue fixed
  • Fixed Rosetta pow() function
  • Fixed problem with WebCore

[Update] - A PPC build is available labelled 8L112, details for both builds appear to point towards massive improvements in OpenGL performance and Multithreaded OpenGL.

According to some people I've talked to, multi-threaded OpenGL games will see huge gains in performance. With multi-threaded OpenGL, the game, for example, can run off one core/CPU, while OpenGL can work on the second core/processor for its processing. So they work in concurrent fashion instead of co-habitating one CPU. - InsideMacGames.